Looper Playbook

Screens, apps and play, sorted out by the grown-ups.

Plain notes for parents and app makers on choosing learning apps, family screen-time plans, in-app purchases and designing for children.

Learn · play · put it down
For parents

Choosing Learning Apps for Young Children

Store pages call nearly every app educational. A few questions, asked before downloading, separate the ones that teach from the ones that only keep a child busy.

For parents

Making a Family Screen-Time Plan That Lasts

Rules made in a moment of frustration rarely survive the week. A short written plan, agreed in a calm moment, works better than limits invented on the spot.

For makers

Designing Apps for Small Hands and Early Readers

Children are not small adults. Interfaces that work for them account for developing motor skills, early reading and a very different idea of what a button looks like.

For parents

In-App Purchases and Parental Controls

Many free children's apps make money from purchases inside the app. A few settings, switched on before the first download, prevent nearly every surprise bill.

For grown-ups

Grown-Ups Have Screen Time Too

Children copy what adults do far more than what adults say. Planning your own screen time, including your own leisure, makes the family plan believable.

For grown-ups

Scams That Target Parents: Fake Support and Refund Messages

Busy parents are an attractive target for scammers. The most common tricks pose as customer support, often around an accidental purchase or a locked account.

For parents

Learning Through Play, Away From Screens

The best learning apps borrow their ideas from ordinary play. Knowing those ideas helps you choose apps, and reminds you how much happens without any device at all.